* keeye * random locks for demiplanes * blank keys, material keys * craft blank keys * key file * fix skill tree UIScaling * fix audio and sounds and prediction * delete crowbar, merge its into pickaxe * QoL key shaping * lock introdusing * QoL progress lockpicking * examinable lock * lock insert * mithril lockkpick * Update wall_dirt.yml
21 lines
561 B
C#
21 lines
561 B
C#
using Robust.Shared.Audio;
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namespace Content.Shared._CP14.LockKey.Components;
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/// <summary>
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/// Allows, when interacting with keys, to mill different teeth, changing the shape of the key
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/// </summary>
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[RegisterComponent]
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public sealed partial class CP14KeyFileComponent : Component
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{
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/// <summary>
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/// sound when used
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/// </summary>
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[DataField]
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public SoundSpecifier UseSound =
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new SoundPathSpecifier("/Audio/_CP14/Items/sharpening_stone.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.02f),
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};
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}
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