Files
crystall-punk-14/Content.Shared/_CP14/LockKey/Components/CP14LockpickComponent.cs
Ed 4bb614981f Keys & Locks crafting (#1207)
* keeye

* random locks for demiplanes

* blank keys, material keys

* craft blank keys

* key file

* fix skill tree UIScaling

* fix audio and sounds and prediction

* delete crowbar, merge its into pickaxe

* QoL key shaping

* lock introdusing

* QoL progress lockpicking

* examinable lock

* lock insert

* mithril lockkpick

* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00

33 lines
853 B
C#

using Robust.Shared.Audio;
namespace Content.Shared._CP14.LockKey.Components;
/// <summary>
/// A component of a lock that stores its keyhole shape, complexity, and current state.
/// </summary>
[RegisterComponent]
public sealed partial class CP14LockpickComponent : Component
{
[DataField]
public int Health = 10;
[DataField]
public TimeSpan HackTime = TimeSpan.FromSeconds(1.0f);
[DataField]
public SoundSpecifier SuccessSound = new SoundPathSpecifier("/Audio/_CP14/Items/lockpick_use.ogg")
{
Params = AudioParams.Default
.WithVariation(0.05f)
.WithVolume(0.5f)
};
[DataField]
public SoundSpecifier FailSound = new SoundPathSpecifier("/Audio/_CP14/Items/lockpick_fail.ogg")
{
Params = AudioParams.Default
.WithVariation(0.05f)
.WithVolume(0.5f)
};
}