Files
crystall-punk-14/Content.Shared/_CP14/Temperature/CP14DelayedIgnitionSourceComponent.cs
Ed 96fc06a443 Fire update (#602)
* fire spread fixes and optimization

* fix liquid drops nefty and suffix

* some sharedization

* melee fire extinguish

* clean up fireSpread system

* caution popup

* cuffable zombies

* fix zombie AI

* lighter

* torch integration attempt

* fix torch igniting

* yml tweaks

* bonus flammable damage
2024-11-21 22:01:14 +03:00

17 lines
507 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._CP14.Temperature;
/// <summary>
/// Allows you to fire entities through interacting with them after a delay.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedFireSpreadSystem))]
public sealed partial class CP14DelayedIgnitionSourceComponent : Component
{
[DataField, AutoNetworkedField]
public bool Enabled;
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(3f);
}