* Update CP14UniqueLootSystem.cs * some demiplane balance * rings undepants * fix #870 * fix #868 * Update CP14ClientWallpaperSystem.cs
24 lines
628 B
C#
24 lines
628 B
C#
namespace Content.Shared._CP14.Wallpaper;
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/// <summary>
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/// After a delay, it adds a new layer of wallpaper, depending on the player's relative position to the wall
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedWallpaperSystem))]
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public sealed partial class CP14WallpaperComponent : Component
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{
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[DataField]
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public float Delay = 1f;
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[DataField(required: true)]
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public string RsiPath = default!;
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[DataField]
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public string Bottom = "bottom";
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[DataField]
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public string Top = "top";
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[DataField]
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public string Left = "left";
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[DataField]
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public string Right = "right";
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}
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