* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call
13 lines
749 B
Plaintext
13 lines
749 B
Plaintext
# Shown when examining an in-construction object
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construction-insert-arbitrary-entity = Next, insert {$stepName}.
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construction-insert-info-examine-name-instrument-brass = brass instrument
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construction-insert-info-examine-name-instrument-keyed = keyed instrument
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construction-insert-info-examine-name-instrument-percussion = percussion instrument
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construction-insert-info-examine-name-instrument-string = string intrument
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construction-insert-info-examine-name-instrument-woodwind = woodwind instrument
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construction-insert-info-examine-name-knife = knife
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construction-insert-info-examine-name-utensil = utensil
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construction-insert-info-examine-name-laser-cannon = high power laser weapon
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construction-insert-info-examine-name-power-cell = power cell
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