Files
crystall-punk-14/Content.Shared/_CP14/MagicEnergy/Components/CP14MagicEnergyPhotosynthesisComponent.cs

32 lines
850 B
C#

using Content.Shared.FixedPoint;
using Content.Shared.Guidebook;
namespace Content.Shared._CP14.MagicEnergy.Components;
/// <summary>
/// Restores mana if the entity is in the sun, and wastes it if not
/// </summary>
[RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))]
public sealed partial class CP14MagicEnergyPhotosynthesisComponent : Component
{
[DataField]
[GuidebookData]
public FixedPoint2 DaylightEnergy = 2f;
[DataField]
[GuidebookData]
public FixedPoint2 DarknessEnergy = 0f;
/// <summary>
/// how often objects will try to change magic energy. In Seconds
/// </summary>
[DataField]
public float Delay = 3f;
/// <summary>
/// the time of the next magic energy change
/// </summary>
[DataField]
public TimeSpan NextUpdateTime { get; set; } = TimeSpan.Zero;
}