* disable rotting * pipipi * essence storage * energy splitter * Update essence_splitter.yml * Update impact.png * visual fixes * sound fix * Update twoHandedStaffs.yml * unhardcode * Update meta.json * fix
17 lines
559 B
C#
17 lines
559 B
C#
using Content.Shared._CP14.MagicRitual.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.MagicEssence;
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/// <summary>
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/// Reflects the amount of essence stored in this item. The item can be destroyed to release the essence from it.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(CP14MagicEssenceSystem))]
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public sealed partial class CP14MagicEssenceContainerComponent : Component
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{
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[DataField]
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public Dictionary<ProtoId<CP14MagicTypePrototype>, int> Essences = new();
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}
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