Files
crystall-punk-14/Content.Server/_CP14/BiomeSpawner/CP14BiomeSpawnerComponent.cs
Ed b803496694 Procedural + z-levels refactor (#216)
* create biome tile spawner

* spawner now spawn decals and entities

* fancy spawners

* remove old decals

* randomize seed

* fix bugs

* update alchemy test map to new system

* update z-level system

* autolink tweak

* add documentation

* Update GravityComponent.cs

* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00

16 lines
507 B
C#

using Content.Server._CP14.MeleeWeapon;
using Content.Shared.Parallax.Biomes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.BiomeSpawner;
/// <summary>
/// fills the tile in which it is located with the contents of the biome. Includes: tile, decals and entities
/// </summary>
[RegisterComponent, Access(typeof(CP14BiomeSpawnerSystem))]
public sealed partial class CP14BiomeSpawnerComponent : Component
{
[DataField]
public ProtoId<BiomeTemplatePrototype> Biome = "Grasslands";
}