Files
crystall-punk-14/Content.Server/_CP14/BiomeSpawner/CP14BiomeSpawnerSystem.cs
Ed b803496694 Procedural + z-levels refactor (#216)
* create biome tile spawner

* spawner now spawn decals and entities

* fancy spawners

* remove old decals

* randomize seed

* fix bugs

* update alchemy test map to new system

* update z-level system

* autolink tweak

* add documentation

* Update GravityComponent.cs

* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00

89 lines
2.8 KiB
C#

using System.Numerics;
using Content.Server.Decals;
using Content.Server.GameTicking;
using Content.Server.Parallax;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._CP14.BiomeSpawner;
public sealed class CP14BiomeSpawnerSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly BiomeSystem _biome = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private int _seed = 27;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundStartAttemptEvent>(OnRoundStartAttempt);
SubscribeLocalEvent<CP14BiomeSpawnerComponent, MapInitEvent>(OnMapInit);
}
private void OnRoundStartAttempt(RoundStartAttemptEvent ev)
{
_seed = _random.Next(100000);
}
private void OnMapInit(Entity<CP14BiomeSpawnerComponent> spawner, ref MapInitEvent args)
{
SpawnBiome(spawner);
QueueDel(spawner);
}
private void SpawnBiome(Entity<CP14BiomeSpawnerComponent> spawner)
{
var biome = _proto.Index(spawner.Comp.Biome);
var parent = _transform.GetParent(spawner);
if (parent == null)
return;
var gridUid = parent.Owner;
if (!TryComp<MapGridComponent>(gridUid, out var map))
return;
var v2i = _transform.GetGridOrMapTilePosition(spawner);
if (!_biome.TryGetTile(v2i, biome.Layers, _seed, map, out var tile))
return;
// Set new tile
_maps.SetTile(gridUid, map, v2i, tile.Value);
// Remove old decals
var oldDecals = _decals.GetDecalsInRange(gridUid, v2i + new Vector2(0.5f, 0.5f));
foreach (var (id, _) in oldDecals)
{
_decals.RemoveDecal(gridUid, id);
}
//Add decals
if (_biome.TryGetDecals(v2i, biome.Layers, _seed, map, out var decals))
{
foreach (var decal in decals)
{
_decals.TryAddDecal(decal.ID, new EntityCoordinates(gridUid, decal.Position), out _);
}
}
//TODO maybe need remove anchored entities here
//Add entities
if (_biome.TryGetEntity(v2i, biome.Layers, tile.Value, _seed, map, out var entityProto))
{
var ent = _entManager.SpawnEntity(entityProto,
new EntityCoordinates(gridUid, v2i + map.TileSizeHalfVector));
}
}
}