* Setup new dungeon system (v2) * add custom basic generation * add maps linking shitcode, boo * add auto linking sub-world portal * fix deleted component * clearing otherside of the tiles manually (im stuck in wall, brother!) * Upgrade cave biome generation * add TODO * add ladder and hole sprites * add dungeon entrance prototypes * clean up, add docs * add many ambient sounds * Update CP14StationDungeonMapSystem.cs * remove bugs
35 lines
791 B
YAML
35 lines
791 B
YAML
# 4 Priority - Special
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# 3 Priority - Departments
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# 2 Priority - General areas
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## Fallback if nothing else found
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- type: ambientMusic
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id: CP14Cave
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sound:
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params:
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volume: -12
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collection: CP14AmbienceCave
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rules: AlwaysTrue
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# Sound collections
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- type: soundCollection
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id: CP14AmbienceCave
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files:
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- /Audio/Ambience/ambilava1.ogg
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- /Audio/Ambience/ambilava2.ogg
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- /Audio/Ambience/ambimystery.ogg
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- /Audio/Ambience/ambiruin.ogg
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- /Audio/Ambience/ambiruin4.ogg
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- /Audio/Ambience/maintambience.ogg
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- /Audio/_CP14/Ambience/ambicave1.ogg
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- /Audio/_CP14/Ambience/ambicreepy1.ogg
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- /Audio/_CP14/Ambience/ambicreepy2.ogg
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- /Audio/_CP14/Ambience/ambicreepy3.ogg
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# Rules
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- type: rules
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id: AlwaysTrue
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rules:
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- !type:AlwaysTrueRule |