* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
94 lines
2.5 KiB
C#
94 lines
2.5 KiB
C#
using Content.Shared.Alert;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Silicons.Borgs.Components;
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/// <summary>
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/// This is used for the core body of a borg. This manages a borg's
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/// "brain", legs, modules, and battery. Essentially the master component
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/// for borg logic.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem)), AutoGenerateComponentState]
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public sealed partial class BorgChassisComponent : Component
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{
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#region Brain
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/// <summary>
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/// A whitelist for which entities count as valid brains
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/// </summary>
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[DataField("brainWhitelist")]
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public EntityWhitelist? BrainWhitelist;
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/// <summary>
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/// The container ID for the brain
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/// </summary>
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[DataField("brainContainerId")]
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public string BrainContainerId = "borg_brain";
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[ViewVariables(VVAccess.ReadWrite)]
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public ContainerSlot BrainContainer = default!;
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public EntityUid? BrainEntity => BrainContainer.ContainedEntity;
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#endregion
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#region Modules
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/// <summary>
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/// A whitelist for what types of modules can be installed into this borg
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/// </summary>
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[DataField("moduleWhitelist")]
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public EntityWhitelist? ModuleWhitelist;
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/// <summary>
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/// How many modules can be installed in this borg
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/// </summary>
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[DataField("maxModules"), ViewVariables(VVAccess.ReadWrite)]
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public int MaxModules = 3;
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/// <summary>
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/// The ID for the module container
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/// </summary>
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[DataField("moduleContainerId")]
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public string ModuleContainerId = "borg_module";
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[ViewVariables(VVAccess.ReadWrite)]
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public Container ModuleContainer = default!;
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public int ModuleCount => ModuleContainer.ContainedEntities.Count;
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#endregion
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/// <summary>
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/// The currently selected module
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/// </summary>
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[DataField("selectedModule"), AutoNetworkedField]
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public EntityUid? SelectedModule;
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#region Visuals
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[DataField("hasMindState")]
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public string HasMindState = string.Empty;
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[DataField("noMindState")]
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public string NoMindState = string.Empty;
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#endregion
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[DataField]
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public ProtoId<AlertPrototype> BatteryAlert = "BorgBattery";
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[DataField]
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public ProtoId<AlertPrototype> NoBatteryAlert = "BorgBatteryNone";
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}
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[Serializable, NetSerializable]
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public enum BorgVisuals : byte
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{
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HasPlayer
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}
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[Serializable, NetSerializable]
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public enum BorgVisualLayers : byte
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{
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Light
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}
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