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044040effeeff787fd2ae65d3c5612de58af2ea9
crystall-punk-14/Content.Shared/GameObjects
History
Pieter-Jan Briers 67e1da4cc2 Syringes now automatically switch between draw/inject when emptied/filled up fully.
2021-01-25 02:10:23 +01:00
..
Components
Syringes now automatically switch between draw/inject when emptied/filled up fully.
2021-01-25 02:10:23 +01:00
EntitySystemMessages
Adds disarm action (#2950)
2021-01-09 20:31:34 +01:00
EntitySystems
Reaction sound re-added (#2990)
2021-01-14 18:06:23 +11:00
Verbs
Add "Begin Deconstruction" verb, unfinished particle accelerator bits will tell you how to finish them (#2706)
2020-12-08 11:53:37 +01:00
ContentNetIDs.cs
You feel a tiny prick (Hypospray) (#3034)
2021-01-24 14:18:12 +01:00
DrawDepth.cs
Fix namespaces and optimize imports (#1651)
2020-08-13 14:40:27 +02:00
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