* banker clothing resprite * dinazewwr * commandant cape resprite * guildmaster cloak * Guildmaster loadout * guildmaster job icon * key locks work * map update * guildmaster keys * guildmaster stamp * update guildmaster house * track demiplanes * player death track * localization * guildmaster objective * Update empire_orders.yml * fix * fix map
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using Content.Server._CP14.Objectives.Systems;
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using Content.Shared.Objectives;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Objectives.Components;
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[RegisterComponent, Access(typeof(CP14TownSendConditionSystem))]
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public sealed partial class CP14TownSendConditionComponent : Component
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{
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[DataField]
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public ProtoId<StealTargetGroupPrototype> CollectGroup;
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/// <summary>
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/// The minimum number of items you need to steal to fulfill a objective
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/// </summary>
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[DataField]
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public int MinCollectionSize = 1;
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/// <summary>
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/// The maximum number of items you need to steal to fulfill a objective
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/// </summary>
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[DataField]
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public int MaxCollectionSize = 1;
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/// <summary>
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/// Target collection size after calculation
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/// </summary>
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[DataField]
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public int CollectionSize;
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/// <summary>
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/// how many items have already been sent to the city
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/// </summary>
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[DataField]
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public int CollectionSent = 0;
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[DataField(required: true)]
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public LocId ObjectiveText;
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[DataField(required: true)]
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public LocId ObjectiveDescription;
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}
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