* Workbench refactor * fixes * update all recipes protos * scrap resprite * scrap melting * scrap weapon drop * demiplane loot update * weapon parts melting * fix * boilerplate * material localization
12 lines
299 B
C#
12 lines
299 B
C#
using Content.Shared.Materials;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Material;
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[RegisterComponent]
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public sealed partial class CP14MaterialComponent : Component
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{
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[DataField(required: true)]
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public Dictionary<ProtoId<MaterialPrototype>, int> Materials = new();
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}
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