Files
crystall-punk-14/Content.Server/_CP14/Cargo/CP14CargoSystem.Shuttle.cs
Ed 0662299120 Aftertest tweaks (#647)
* fix #641

* fix #639

* add copper, bloodflowers and wild sage into comoss island

* remove additional alchemist and blacksmithes roles

* more roundstart resources for alchemist and blacksmith

* disable footprints system

* cryo shuttle mechanic

* update cargo ship

* veryy magical

* tips update

* fix #635

* green cloak

* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00

165 lines
5.6 KiB
C#

using System.Globalization;
using System.Linq;
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.Mind;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Shared._CP14.Cargo;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server._CP14.Cargo;
public sealed partial class CP14CargoSystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedJobSystem _job = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
private void InitializeShuttle()
{
SubscribeLocalEvent<CP14TravelingStoreShipComponent, FTLCompletedEvent>(OnFTLCompleted);
}
private void UpdateShuttle()
{
var query = EntityQueryEnumerator<CP14StationTravelingStoreShipTargetComponent>();
while (query.MoveNext(out var uid, out var ship))
{
if (_timing.CurTime < ship.NextTravelTime || ship.NextTravelTime == TimeSpan.Zero)
continue;
if (ship.Shuttle is null || ship.TradePostMap is null)
continue;
if (Transform(ship.Shuttle.Value).MapUid == Transform(ship.TradePostMap.Value).MapUid)
{
// if landed on trade post
ship.NextTravelTime = _timing.CurTime + ship.StationWaitTime;
SendShuttleToStation(ship.Shuttle.Value);
}
else
{
// if landed on station
ship.NextTravelTime = _timing.CurTime + ship.TradePostWaitTime;
SendShuttleToTradepost(ship.Shuttle.Value, ship.TradePostMap.Value);
}
}
}
private void SendShuttleToStation(EntityUid shuttle, float startupTime = 0f)
{
var targetPoints = new List<EntityUid>();
var targetEnumerator =
EntityQueryEnumerator<CP14TravelingStoreShipFTLTargetComponent,
TransformComponent>(); //TODO - different method position location
while (targetEnumerator.MoveNext(out var uid, out _, out _))
{
targetPoints.Add(uid);
}
if (targetPoints.Count == 0)
return;
var target = _random.Pick(targetPoints);
var targetXform = Transform(target);
var shuttleComp = Comp<ShuttleComponent>(shuttle);
_shuttles.FTLToCoordinates(shuttle,
shuttleComp,
targetXform.Coordinates,
targetXform.LocalRotation,
hyperspaceTime: 20f,
startupTime: startupTime);
}
private void SendShuttleToTradepost(EntityUid shuttle, EntityUid tradePostMap)
{
var shuttleComp = Comp<ShuttleComponent>(shuttle);
_shuttles.FTLToCoordinates(shuttle,
shuttleComp,
new EntityCoordinates(tradePostMap, Vector2.Zero),
Angle.Zero,
hyperspaceTime: 20f);
}
private void OnFTLCompleted(Entity<CP14TravelingStoreShipComponent> ent, ref FTLCompletedEvent args)
{
if (!TryComp<CP14StationTravelingStoreShipTargetComponent>(ent.Comp.Station, out var station))
return;
if (station.TradePostMap is not null &&
Transform(ent).MapUid == Transform(station.TradePostMap.Value).MapUid) //Landed on tradepost
{
station.OnStation = false;
var b = station.Balance;
PlayersPurgeJobs(ent);
SellingThings((ent.Comp.Station, station)); // +balance
TopUpBalance((ent.Comp.Station, station)); //+balance
BuyToQueue((ent.Comp.Station, station)); //-balance +buyQueue
TrySpawnBuyedThings((ent.Comp.Station, station));
UpdateStorePositions((ent.Comp.Station, station));
}
else //Landed on station
{
station.OnStation = true;
CashOut((ent.Comp.Station, station));
}
UpdateAllStores();
}
private void PlayersPurgeJobs(Entity<CP14TravelingStoreShipComponent> ent)
{
var childrens = Transform(ent).ChildEnumerator;
HashSet<EntityUid> toDelete = new();
while (childrens.MoveNext(out var uid))
{
if (!_mind.TryGetMind(uid, out var mindId, out var mindComp))
continue;
if (!_job.MindTryGetJob(mindId, out var jobProto))
continue;
_adminLog.Add(LogType.Action,
LogImpact.High,
$"{ToPrettyString(uid):player} was leave the round on traveling merchant ship");
_chatSystem.DispatchStationAnnouncement(ent.Comp.Station,
Loc.GetString(
"cp14-earlyleave-ship-announcement",
("character", mindComp.CharacterName ?? "Unknown"),
("entity", ent.Owner), // gender things for supporting downstreams with other languages
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(Loc.GetString(jobProto.Name)))
),
Loc.GetString("cp14-ship-sender"),
playDefaultSound: false
);
_stationJobs.TryAdjustJobSlot(ent.Comp.Station, jobProto, 1, clamp: true);
toDelete.Add(uid);
}
while (toDelete.Count > 0)
{
var r = toDelete.First();
toDelete.Remove(r);
QueueDel(r);
}
}
}