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06d6bfe5e072f9c1db8feebc3dae1c5abeb0f4bb
crystall-punk-14/Content.Server/Atmos
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Víctor Aguilera Puerto 31e0dfc10c Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
..
Reactions
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
AtmosCommands.cs
Atmos debug helpers (#2108)
2020-09-21 01:13:17 +02:00
AtmosHelpers.cs
Fire damage (#2024)
2020-09-09 17:03:27 +02:00
EntityNetworkUtils.cs
Adds atmos (#1389)
2020-08-02 20:08:20 +02:00
ExcitedGroup.cs
Improves atmos even more.
2020-09-04 17:40:44 +02:00
FireEvent.cs
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
GasMixture.cs
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
HighPressureMovementController.cs
Replace every usage of GridCoordinates with EntityCoordinates (#2021)
2020-09-06 16:11:53 +02:00
Hotspot.cs
Gas overlay chunking (#1678)
2020-08-17 16:12:21 +02:00
IGridAtmosphereComponent.cs
Merge branch 'master' into 2020-08-19-firelocks
2020-09-06 16:56:43 +02:00
ITemperatureExpose.cs
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
TileAtmosInfo.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
TileAtmosphere.cs
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
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