* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
87 lines
4.0 KiB
C#
87 lines
4.0 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using System.Globalization;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Commands
|
|
{
|
|
/// <summary>
|
|
/// Utilities for writing commands
|
|
/// </summary>
|
|
public static class CommandUtils
|
|
{
|
|
/// <summary>
|
|
/// Gets the player session for the player with the indicated id,
|
|
/// sending a failure to the performer if unable to.
|
|
/// </summary>
|
|
public static bool TryGetSessionByUsernameOrId(IConsoleShell shell,
|
|
string usernameOrId, ICommonSession performer, [NotNullWhen(true)] out ICommonSession? session)
|
|
{
|
|
var plyMgr = IoCManager.Resolve<IPlayerManager>();
|
|
if (plyMgr.TryGetSessionByUsername(usernameOrId, out session)) return true;
|
|
if (Guid.TryParse(usernameOrId, out var targetGuid))
|
|
{
|
|
if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true;
|
|
shell.WriteLine("Unable to find user with that name/id.");
|
|
return false;
|
|
}
|
|
|
|
shell.WriteLine("Unable to find user with that name/id.");
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the attached entity for the player session with the indicated id,
|
|
/// sending a failure to the performer if unable to.
|
|
/// </summary>
|
|
public static bool TryGetAttachedEntityByUsernameOrId(IConsoleShell shell,
|
|
string usernameOrId, ICommonSession performer, out EntityUid attachedEntity)
|
|
{
|
|
attachedEntity = default;
|
|
if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false;
|
|
if (session.AttachedEntity == null)
|
|
{
|
|
shell.WriteLine("User has no attached entity.");
|
|
return false;
|
|
}
|
|
|
|
attachedEntity = session.AttachedEntity.Value;
|
|
return true;
|
|
}
|
|
|
|
public static string SubstituteEntityDetails(IConsoleShell shell, EntityUid ent, string ruleString)
|
|
{
|
|
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
var xfmSys = entMan.System<SharedTransformSystem>();
|
|
var transform = entMan.GetComponent<TransformComponent>(ent);
|
|
var worldPosition = xfmSys.GetWorldPosition(transform);
|
|
|
|
// gross, is there a better way to do this?
|
|
ruleString = ruleString.Replace("$ID", ent.ToString());
|
|
ruleString = ruleString.Replace("$WX", worldPosition.X.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$WY", worldPosition.Y.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$LX", transform.LocalPosition.X.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$LY", transform.LocalPosition.Y.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$NAME", entMan.GetComponent<MetaDataComponent>(ent).EntityName);
|
|
|
|
if (shell.Player is { } player)
|
|
{
|
|
if (player.AttachedEntity is {Valid: true} p)
|
|
{
|
|
var pTransform = entMan.GetComponent<TransformComponent>(p);
|
|
var pPosition = xfmSys.GetWorldPosition(pTransform);
|
|
|
|
ruleString = ruleString.Replace("$PID", ent.ToString());
|
|
ruleString = ruleString.Replace("$PWX", pPosition.X.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$PWY", pPosition.Y.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$PLX", pTransform.LocalPosition.X.ToString(CultureInfo.InvariantCulture));
|
|
ruleString = ruleString.Replace("$PLY", pTransform.LocalPosition.Y.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
}
|
|
return ruleString;
|
|
}
|
|
}
|
|
}
|