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07dff01ba2acef4bcfb397fecae55a948e72fb2d
crystall-punk-14/Content.Server/GameTicking/Rules
History
Scribbles0 ea4a4a8358 [fix] lone ops fix (#15478)
2023-04-17 03:01:36 -06:00
..
Components
NukeOps game rule tweaks (#10005)
2022-08-31 19:36:27 -07:00
Configurations
[Antag] add space ninja as midround antag (#14069)
2023-04-17 01:33:27 -06:00
DeathMatchRuleSystem.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
GameRulePrototype.cs
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)
2022-06-12 13:27:05 +10:00
GameRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs
[fix] lone ops fix (#15478)
2023-04-17 03:01:36 -06:00
PiratesRuleSystem.cs
Revert "Mind ecs" (#14881)
2023-03-27 08:24:00 +11:00
SandboxRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs
Fix warnings and code cleanup/fixes (#13570)
2023-01-19 13:56:45 +11:00
SuspicionRuleSystem.cs
Revert "Mind ecs" (#14881)
2023-03-27 08:24:00 +11:00
TraitorDeathMatchRuleSystem.cs
Remove hands component reference (#15197)
2023-04-07 11:21:12 -07:00
TraitorRuleSystem.cs
Revert "Oops, All Captains! (#14943)" (#14994)
2023-03-30 18:55:09 -05:00
ZombieRuleSystem.cs
Revert "Mind ecs" (#14881)
2023-03-27 08:24:00 +11:00
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