* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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[UsedImplicitly]
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public class AddToSolutionReaction : ReagentEffect
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{
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[DataField("solution")]
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private string _solution = "reagents";
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public override void Metabolize(ReagentEffectArgs args)
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{
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// TODO see if this is correct
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if (!EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(args.SolutionEntity, _solution, out var solutionContainer))
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return;
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if (EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(args.SolutionEntity, solutionContainer, args.Reagent.ID, args.Metabolizing, out var accepted))
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args.Source?.RemoveReagent(args.Reagent.ID, accepted);
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}
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}
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}
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