Files
crystall-punk-14/Content.Server/_CP14/Procedural/BiomeSpawner/CP14BiomeSpawnerComponent.cs
2024-07-17 16:32:58 +03:00

24 lines
780 B
C#

/*
* All right reserved to CrystallPunk.
*
* This file is sublicensed under Custom License Agreement for Stalker14 project (https://github.com/stalker14-project/stalker14) only
*
* See LICENSE.TXT file in the project root for full license information.
* Copyright (c) 2024 TheShuEd (Github)
*/
using Content.Shared.Parallax.Biomes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Procedural.BiomeSpawner;
/// <summary>
/// fills the tile in which it is located with the contents of the biome. Includes: tile, decals and entities
/// </summary>
[RegisterComponent, Access(typeof(CP14BiomeSpawnerSystem))]
public sealed partial class CP14BiomeSpawnerComponent : Component
{
[DataField]
public ProtoId<BiomeTemplatePrototype> Biome = "Grasslands";
}