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0aa4f9efbed73bfcb44120453a2043706d29d84b
crystall-punk-14/Content.Server/Light/EntitySystems
History
Leon Friedrich 0aa4f9efbe Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-05 15:20:25 +11:00
..
EmergencyLightSystem.cs
Optimise emergency lights a bit (#4567)
2021-09-27 14:51:17 +10:00
ExpendableLightSystem.cs
Makes many thing that update on paused *not* do that. (#4938)
2021-10-18 23:58:34 +11:00
HandheldLightSystem.cs
Power Cell Refactor (#5943)
2022-01-05 15:20:25 +11:00
LightBulbSystem.cs
AppearanceComponent API Changes (#5446)
2021-11-23 18:22:59 +11:00
LightReplacerSystem.cs
Make more uids nullable (#5794)
2021-12-26 13:32:45 +11:00
LitOnPoweredSystem.cs
Powered light ECS (#5028)
2021-10-27 12:24:22 +11:00
MatchboxSystem.cs
nukes more resolves
2021-12-08 19:39:03 +01:00
MatchstickSystem.cs
get that crap outta here (completely rewrites inventorysystem) (#5807)
2021-12-30 22:56:10 +01:00
PoweredLightSystem.cs
Add more pretty strings to logs (#5768)
2021-12-13 12:22:58 +01:00
UnpoweredFlashlightSystem.cs
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
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