Files
crystall-punk-14/Content.Shared/Atmos/Atmospherics.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

278 lines
9.6 KiB
C#

#nullable enable
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.Atmos
{
/// <summary>
/// Class to store atmos constants.
/// </summary>
public static class Atmospherics
{
static Atmospherics()
{
AdjustedNumberOfGases = MathHelper.NextMultipleOf(TotalNumberOfGases, 4);
}
#region ATMOS
/// <summary>
/// The universal gas constant, in kPa*L/(K*mol)
/// </summary>
public const float R = 8.314462618f;
/// <summary>
/// 1 ATM in kPA.
/// </summary>
public const float OneAtmosphere = 101.325f;
/// <summary>
/// -270.3ºC in K. CMB stands for Cosmic Microwave Background.
/// </summary>
public const float TCMB = 2.7f;
/// <summary>
/// 0ºC in K
/// </summary>
public const float T0C = 273.15f;
/// <summary>
/// 20ºC in K
/// </summary>
public const float T20C = 293.15f;
/// <summary>
/// Liters in a cell.
/// </summary>
public const float CellVolume = 2500f;
// Liters in a normal breath
public const float BreathVolume = 0.5f;
// Amount of air to take from a tile
public const float BreathPercentage = BreathVolume / CellVolume;
/// <summary>
/// Moles in a 2.5 m^3 cell at 101.325 kPa and 20ºC
/// </summary>
public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));
/// <summary>
/// Compared against for superconduction.
/// </summary>
public const float MCellWithRatio = (MolesCellStandard * 0.005f);
public const float OxygenStandard = 0.21f;
public const float NitrogenStandard = 0.79f;
public const float OxygenMolesStandard = MolesCellStandard * OxygenStandard;
public const float NitrogenMolesStandard = MolesCellStandard * NitrogenStandard;
#endregion
/// <summary>
/// Visible moles multiplied by this factor to get moles at which gas is at max visibility.
/// </summary>
public const float FactorGasVisibleMax = 20f;
/// <summary>
/// Minimum number of moles a gas can have.
/// </summary>
public const float GasMinMoles = 0.00000005f;
public const float OpenHeatTransferCoefficient = 0.4f;
/// <summary>
/// Hack to make vacuums cold, sacrificing realism for gameplay.
/// </summary>
public const float HeatCapacityVacuum = 7000f;
/// <summary>
/// Ratio of air that must move to/from a tile to reset group processing
/// </summary>
public const float MinimumAirRatioToSuspend = 0.1f;
/// <summary>
/// Minimum ratio of air that must move to/from a tile
/// </summary>
public const float MinimumAirRatioToMove = 0.001f;
/// <summary>
/// Minimum amount of air that has to move before a group processing can be suspended
/// </summary>
public const float MinimumAirToSuspend = (MolesCellStandard * MinimumAirRatioToSuspend);
public const float MinimumTemperatureToMove = (T20C + 100f);
public const float MinimumMolesDeltaToMove = (MolesCellStandard * MinimumAirRatioToMove);
/// <summary>
/// Minimum temperature difference before group processing is suspended
/// </summary>
public const float MinimumTemperatureDeltaToSuspend = 4.0f;
/// <summary>
/// Minimum temperature difference before the gas temperatures are just set to be equal.
/// </summary>
public const float MinimumTemperatureDeltaToConsider = 0.5f;
/// <summary>
/// Minimum temperature for starting superconduction.
/// </summary>
public const float MinimumTemperatureStartSuperConduction = (T20C + 400f);
public const float MinimumTemperatureForSuperconduction = (T20C + 80f);
/// <summary>
/// Minimum heat capacity.
/// </summary>
public const float MinimumHeatCapacity = 0.0003f;
#region Excited Groups
/// <summary>
/// Number of full atmos updates ticks before an excited group breaks down (averages gas contents across turfs)
/// </summary>
public const int ExcitedGroupBreakdownCycles = 4;
/// <summary>
/// Number of full atmos updates before an excited group dismantles and removes its turfs from active
/// </summary>
public const int ExcitedGroupsDismantleCycles = 16;
#endregion
/// <summary>
/// Hard limit for tile equalization.
/// </summary>
public const int ZumosHardTileLimit = 2000;
/// <summary>
/// Limit for zone-based tile equalization.
/// </summary>
public const int ZumosTileLimit = 200;
/// <summary>
/// Total number of gases. Increase this if you want to add more!
/// </summary>
public const int TotalNumberOfGases = 6;
/// <summary>
/// This is the actual length of the gases arrays in mixtures.
/// Set to the closest multiple of 4 relative to <see cref="TotalNumberOfGases"/> for SIMD reasons.
/// </summary>
public static readonly int AdjustedNumberOfGases;
/// <summary>
/// Amount of heat released per mole of burnt hydrogen or tritium (hydrogen isotope)
/// </summary>
public const float FireHydrogenEnergyReleased = 560000f;
public const float FireMinimumTemperatureToExist = T0C + 100f;
public const float FireMinimumTemperatureToSpread = T0C + 150f;
public const float FireSpreadRadiosityScale = 0.85f;
public const float FirePlasmaEnergyReleased = 3000000f;
public const float FireGrowthRate = 40000f;
public const float SuperSaturationThreshold = 96f;
public const float OxygenBurnRateBase = 1.4f;
public const float PlasmaMinimumBurnTemperature = (100f+T0C);
public const float PlasmaUpperTemperature = (1370f+T0C);
public const float PlasmaOxygenFullburn = 10f;
public const float PlasmaBurnRateDelta = 9f;
/// <summary>
/// This is calculated to help prevent singlecap bombs (Overpowered tritium/oxygen single tank bombs)
/// </summary>
public const float MinimumTritiumOxyburnEnergy = 2000000f;
public const float TritiumBurnOxyFactor = 100f;
public const float TritiumBurnTritFactor = 10f;
/// <summary>
/// Determines at what pressure the ultra-high pressure red icon is displayed.
/// </summary>
public const float HazardHighPressure = 550f;
/// <summary>
/// Determines when the orange pressure icon is displayed.
/// </summary>
public const float WarningHighPressure = 0.7f * HazardHighPressure;
/// <summary>
/// Determines when the gray low pressure icon is displayed.
/// </summary>
public const float WarningLowPressure = 2.5f * HazardLowPressure;
/// <summary>
/// Determines when the black ultra-low pressure icon is displayed.
/// </summary>
public const float HazardLowPressure = 20f;
/// <summary>
/// The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT,
/// with the maximum of MaxHighPressureDamage.
/// </summary>
public const float PressureDamageCoefficient = 4;
/// <summary>
/// Maximum amount of damage that can be endured with high pressure.
/// </summary>
public const int MaxHighPressureDamage = 4;
/// <summary>
/// The amount of damage someone takes when in a low pressure area
/// (The pressure threshold is so low that it doesn't make sense to do any calculations,
/// so it just applies this flat value).
/// </summary>
public const int LowPressureDamage = 4;
public const float WindowHeatTransferCoefficient = 0.1f;
/// <summary>
/// Directions that atmos currently supports. Modify in case of multi-z.
/// See <see cref="AtmosDirection"/> on the server.
/// </summary>
public const int Directions = 4;
/// <summary>
/// The normal body temperature in degrees Celsius.
/// </summary>
public const float NormalBodyTemperature = 37f;
public const float HumanNeededOxygen = MolesCellStandard * BreathPercentage * 0.16f;
public const float HumanProducedOxygen = HumanNeededOxygen * 0.75f;
public const float HumanProducedCarbonDioxide = HumanNeededOxygen * 0.25f;
#region Pipes
/// <summary>
/// The pressure pumps and powered equipment max out at, in kPa.
/// </summary>
public const float MaxOutputPressure = 4500;
/// <summary>
/// The maximum speed powered equipment can work at, in L/s.
/// </summary>
public const float MaxTransferRate = 200;
#endregion
}
/// <summary>
/// Gases to Ids. Keep these updated with the prototypes!
/// </summary>
[Serializable, NetSerializable]
public enum Gas : sbyte
{
Invalid = -1,
Oxygen = 0,
Nitrogen = 1,
CarbonDioxide = 2,
Plasma = 3,
Tritium = 4,
WaterVapor = 5,
}
}