60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server._CP14.Temperature;
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public sealed partial class CP14FireSpreadSystem : EntitySystem
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{
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[Dependency] private readonly FlammableSystem _flammable = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent <CP14FireSpreadComponent, OnFireChangedEvent>(OnCompInit);
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}
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private void OnCompInit(Entity<CP14FireSpreadComponent> ent, ref OnFireChangedEvent args)
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{
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if (!args.OnFire)
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return;
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var cooldown = _random.NextFloat(ent.Comp.SpreadCooldownMin, ent.Comp.SpreadCooldownMax);
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ent.Comp.NextSpreadTime = _gameTiming.CurTime + TimeSpan.FromSeconds(cooldown);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CP14FireSpreadComponent, FlammableComponent>();
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while (query.MoveNext(out var uid, out var spread, out var flammable))
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{
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if (!flammable.OnFire)
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continue;
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if (spread.NextSpreadTime < _gameTiming.CurTime) // Spread
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{
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var targets = _lookup.GetEntitiesInRange<FlammableComponent>(_transform.GetMapCoordinates(uid), spread.Radius);
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foreach (var target in targets)
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{
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if (!_random.Prob(spread.Prob))
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continue;
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_flammable.Ignite(target, uid);
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var cooldown = _random.NextFloat(spread.SpreadCooldownMin, spread.SpreadCooldownMax);
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spread.NextSpreadTime = _gameTiming.CurTime + TimeSpan.FromSeconds(cooldown);
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}
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}
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}
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}
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}
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