Files
crystall-punk-14/Content.Server/Actions/Actions/GhostBoo.cs
2021-12-08 17:04:21 +01:00

50 lines
1.5 KiB
C#

using System.Linq;
using Content.Server.Ghost;
using Content.Shared.Actions.Behaviors;
using Content.Shared.Actions.Components;
using Content.Shared.Cooldown;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Actions.Actions
{
/// <summary>
/// Blink lights and scare livings
/// </summary>
[UsedImplicitly]
[DataDefinition]
public class GhostBoo : IInstantAction
{
[DataField("radius")] private float _radius = 3;
[DataField("cooldown")] private float _cooldown = 120;
[DataField("maxTargets")] private int _maxTargets = 3;
public void DoInstantAction(InstantActionEventArgs args)
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent<SharedActionsComponent?>(args.Performer, out var actions)) return;
// find all IGhostBooAffected nearby and do boo on them
var ents = IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(args.Performer, _radius);
var booCounter = 0;
foreach (var ent in ents)
{
var ghostBoo = new GhostBooEvent();
entMan.EventBus.RaiseLocalEvent(ent, ghostBoo);
if (ghostBoo.Handled)
booCounter++;
if (booCounter >= _maxTargets)
break;
}
actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown));
}
}
}