Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
0ef31d2e564cf92ea71d45d4e015e2cf2c8b408f
crystall-punk-14/Content.Shared/Inventory
History
Leon Friedrich 013edcc545 Prevent inventory events from being relayed to pockets (#6074)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-10 15:37:20 +11:00
..
Events
fix stripping (#5983)
2022-01-01 18:03:29 +01:00
InventoryComponent.cs
get that crap outta here (completely rewrites inventorysystem) (#5807)
2021-12-30 22:56:10 +01:00
InventorySystem.cs
get that crap outta here (completely rewrites inventorysystem) (#5807)
2021-12-30 22:56:10 +01:00
InventorySystem.Equip.cs
dont play equipsound if tryequip got called with silent true
2021-12-31 10:24:07 +01:00
InventorySystem.Helpers.cs
get that crap outta here (completely rewrites inventorysystem) (#5807)
2021-12-30 22:56:10 +01:00
InventorySystem.Relay.cs
Prevent inventory events from being relayed to pockets (#6074)
2022-01-10 15:37:20 +11:00
InventorySystem.Slots.cs
Prevent inventory events from being relayed to pockets (#6074)
2022-01-10 15:37:20 +11:00
InventoryTemplatePrototype.cs
get that crap outta here (completely rewrites inventorysystem) (#5807)
2021-12-30 22:56:10 +01:00
SlotFlags.cs
Prevent inventory events from being relayed to pockets (#6074)
2022-01-10 15:37:20 +11:00
Powered by Gitea Version: 1.25.5 Page: 59ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API