34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Server.DoAfter;
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using Content.Server.Hands.Systems;
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using Content.Server.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Magic;
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public sealed partial class CPMagicSpellContainerSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public readonly EntProtoId BaseSpellItemEntity = "CPBSpellItemEntity";
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public readonly EntProtoId BaseSpellEffectEntity = "CPBaseSpellEntity";
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private ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = _logManager.GetSawmill("cp14_magic_spell_container");
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InitializeHash();
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InitializeCast();
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InitializeSpell();
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}
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}
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