Files
crystall-punk-14/Content.Server/_CP14/ModularCraft/CP14ModularCraftSystem.cs
Ed 109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00

170 lines
5.4 KiB
C#

using Content.Server.Item;
using Content.Shared._CP14.ModularCraft;
using Content.Shared._CP14.ModularCraft.Components;
using Content.Shared._CP14.ModularCraft.Prototypes;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._CP14.ModularCraft;
public sealed class CP14ModularCraftSystem : CP14SharedModularCraftSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ItemSystem _item = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14ModularCraftStartPointComponent, MapInitEvent>(OnStartPointMapInit);
SubscribeLocalEvent<CP14ModularCraftStartPointComponent, CP14ModularCraftAddPartDoAfter>(OnAddedPart);
}
private void OnAddedPart(Entity<CP14ModularCraftStartPointComponent> ent, ref CP14ModularCraftAddPartDoAfter args)
{
if (args.Cancelled || args.Handled)
return;
if (!TryComp<CP14ModularCraftPartComponent>(args.Used, out var partComp))
return;
if (!TryAddPartToFirstSlot(ent, (args.Used.Value, partComp)))
return;
//TODO: Sound
args.Handled = true;
}
private void OnStartPointMapInit(Entity<CP14ModularCraftStartPointComponent> ent, ref MapInitEvent args)
{
foreach (var startSlot in ent.Comp.StartSlots)
{
ent.Comp.FreeSlots.Add(startSlot);
}
if (TryComp<CP14ModularCraftAutoAssembleComponent>(ent, out var autoAssemble))
{
foreach (var detail in autoAssemble.Details)
{
TryAddPartToFirstSlot(ent, detail);
}
}
}
private bool TryAddPartToFirstSlot(Entity<CP14ModularCraftStartPointComponent> start,
Entity<CP14ModularCraftPartComponent> part)
{
foreach (var partProto in part.Comp.PossibleParts)
{
if (!_proto.TryIndex(partProto, out var partIndexed))
continue;
if (partIndexed.TargetSlot is null)
continue;
if (!start.Comp.FreeSlots.Contains(partIndexed.TargetSlot.Value))
continue;
if (TryAddPartToSlot(start, part, partProto, partIndexed.TargetSlot.Value))
{
QueueDel(part);
return true;
}
}
return false;
}
private bool TryAddPartToFirstSlot(Entity<CP14ModularCraftStartPointComponent> start,
ProtoId<CP14ModularCraftPartPrototype> partProto)
{
if (!_proto.TryIndex(partProto, out var partIndexed))
return false;
if (partIndexed.TargetSlot is null)
return false;
if (!start.Comp.FreeSlots.Contains(partIndexed.TargetSlot.Value))
return false;
return TryAddPartToSlot(start, null, partProto, partIndexed.TargetSlot.Value);
}
private bool TryAddPartToSlot(Entity<CP14ModularCraftStartPointComponent> start,
Entity<CP14ModularCraftPartComponent>? part,
ProtoId<CP14ModularCraftPartPrototype> partProto,
ProtoId<CP14ModularCraftSlotPrototype> slot)
{
if (!start.Comp.FreeSlots.Contains(slot))
return false;
var xform = Transform(start);
if (xform.GridUid != xform.ParentUid)
return false;
AddPartToSlot(start, part, partProto, slot);
return true;
}
private void AddPartToSlot(Entity<CP14ModularCraftStartPointComponent> start,
Entity<CP14ModularCraftPartComponent>? part,
ProtoId<CP14ModularCraftPartPrototype> partProto,
ProtoId<CP14ModularCraftSlotPrototype> slot)
{
start.Comp.FreeSlots.Remove(slot);
start.Comp.InstalledParts.Add(partProto);
var indexedPart = _proto.Index(partProto);
start.Comp.FreeSlots.AddRange(indexedPart.AddSlots);
foreach (var modifier in indexedPart.Modifiers)
{
modifier.Effect(EntityManager, start, part);
}
_item.VisualsChanged(start);
Dirty(start);
}
public void DisassembleModular(EntityUid target)
{
if (!TryComp<CP14ModularCraftStartPointComponent>(target, out var modular))
return;
var sourceCoord = _transform.GetMapCoordinates(target);
//Spawn start part
if (modular.StartProtoPart is not null)
{
if (_random.Prob(0.5f)) //TODO: Dehardcode
{
var spawned = Spawn(modular.StartProtoPart, sourceCoord);
_throwing.TryThrow(spawned, _random.NextAngle().ToWorldVec(), 1f);
}
}
//Spawn parts
foreach (var part in modular.InstalledParts)
{
if (!_proto.TryIndex(part, out var indexedPart))
continue;
if (_random.Prob(indexedPart.DestroyProb))
continue;
if (indexedPart.SourcePart is null)
continue;
var spawned = Spawn(indexedPart.SourcePart, sourceCoord);
_throwing.TryThrow(spawned, _random.NextAngle().ToWorldVec(), 1f);
}
//Delete
QueueDel(target);
}
}