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112e8e33db3d7b70c79cdbc4cacbe38f583b7d6c
crystall-punk-14/Content.Server/GameTicking/Rules
History
Checkraze bf01bb6a6e Pirate shuttle update (#13126)
2023-01-19 03:02:47 -08:00
..
Components
NukeOps game rule tweaks (#10005)
2022-08-31 19:36:27 -07:00
Configurations
Actual randomized humanoids (#11574)
2022-10-21 00:46:05 +11:00
DeathMatchRuleSystem.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
GameRulePrototype.cs
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)
2022-06-12 13:27:05 +10:00
GameRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
PiratesRuleSystem.cs
Pirate shuttle update (#13126)
2023-01-19 03:02:47 -08:00
SandboxRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs
Fix warnings and code cleanup/fixes (#13570)
2023-01-19 13:56:45 +11:00
SuspicionRuleSystem.cs
Fix warnings and code cleanup/fixes (#13570)
2023-01-19 13:56:45 +11:00
TraitorDeathMatchRuleSystem.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
TraitorRuleSystem.cs
Fix warnings and code cleanup/fixes (#13570)
2023-01-19 13:56:45 +11:00
ZombieRuleSystem.cs
Fix warnings and code cleanup/fixes (#13570)
2023-01-19 13:56:45 +11:00
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