Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs
Víctor Aguilera Puerto 69059eac80 Adds new different reaction types. (#2114)
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.

* Fix solution tests

* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00

33 lines
1.1 KiB
C#

using System;
using Content.Server.Atmos;
using Content.Shared.Atmos;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.TileReactions
{
[UsedImplicitly]
public class FlammableTileReaction : ITileReaction
{
private float _temperatureMultiplier = 1.25f;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _temperatureMultiplier, "temperatureMultiplier", 1.15f);
}
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty) return ReagentUnit.Zero;
var tileAtmos = tile.GridIndices.GetTileAtmosphere(tile.GridIndex);
if (tileAtmos == null || !tileAtmos.Hotspot.Valid) return ReagentUnit.Zero;
tileAtmos.Air.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
tileAtmos.Air.React(tileAtmos);
return reactVolume;
}
}
}