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1cfdfa12a09ea6511f61c56288e23b2c45da3d8a
crystall-punk-14/Resources
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Pieter-Jan Briers 4a4fcad7ef Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
..
Audio
improves hitscan weapons (#248)
2019-06-02 01:16:55 +02:00
Groups
Give badmins access to round commands.
2019-05-16 14:41:26 +02:00
Maps
Storage system refactor & map init.
2019-05-05 18:52:06 +02:00
Nano
Adds a UI element to act as placeholder.
2019-05-14 01:19:25 +02:00
Prototypes
Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
Shaders
Make content use SWSL shaders.
2019-03-18 23:54:58 +01:00
Textures
Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
.gitignore
Use Godot-accessible Resources folder.
2018-08-31 10:49:48 +02:00
CONTENT_GOES_HERE
Resource copying content -> bin DONE
2017-08-09 10:37:56 +02:00
keybinds.yml
Adds tutorial, remap some buttons to be more in line with SS13.
2019-05-16 16:25:06 +02:00
parallax_config.toml
Parallax (#131)
2018-11-30 21:54:30 +01:00
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