Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1d9804ca4d966a56c8df3e6bd0719903e16b069a
crystall-punk-14/Content.Server/Maps
History
Leon Friedrich 5ba1a41742 Trim migration.yml (#19081)
2023-08-14 01:44:34 -06:00
..
Conditions
Cleanup the namespaces (#8132)
2022-05-13 17:59:03 +10:00
NameGenerators
Cleanup the namespaces (#8132)
2022-05-13 17:59:03 +10:00
GameMapCondition.cs
Cleanup the namespaces (#8132)
2022-05-13 17:59:03 +10:00
GameMapManager.cs
Allow gamemodes to specify custom map pools (#18429)
2023-08-01 16:11:50 -05:00
GameMapPoolPrototype.cs
Map pool cvar (#12313)
2022-11-01 20:17:35 -05:00
GameMapPrototype.cs
Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566)
2023-04-20 20:16:01 +10:00
GameMapPrototype.MapSelection.cs
Map pool cvar (#12313)
2022-11-01 20:17:35 -05:00
GridDraggingCommand.cs
Fix griddrag and tethergun (#10510)
2022-08-31 20:11:45 -07:00
GridDraggingSystem.cs
Content update for ECS physics (#13291)
2023-01-15 15:38:59 +11:00
IGameMapManager.cs
Refactor GameMapManager a bit (nukes mapforced) (#11513)
2022-11-08 13:18:21 +11:00
MapMigrationSystem.cs
Trim migration.yml (#19081)
2023-08-14 01:44:34 -06:00
PlanetCommand.cs
Gravity "Inherent" property for planet maps (#16695)
2023-07-16 15:01:54 -04:00
ResaveCommand.cs
Migrate machine linking and resave all maps (#18243)
2023-07-24 10:35:09 +10:00
TileSystem.cs
Support weighted tile variantize (#18940)
2023-08-13 01:25:54 -06:00
Powered by Gitea Version: 1.25.5 Page: 508ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API