Files
crystall-punk-14/Content.Client/_CP14/Skill/CP14ClientSkillSystem.cs
Ed 1e36a61339 Skill progression system [Draft] (#1056)
* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
2025-03-27 17:20:20 +03:00

55 lines
1.7 KiB
C#

using Content.Shared._CP14.Skill;
using Content.Shared._CP14.Skill.Components;
using Content.Shared._CP14.Skill.Prototypes;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Skill;
public sealed partial class CP14ClientSkillSystem : CP14SharedSkillSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public event Action<EntityUid>? OnSkillUpdate;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14SkillStorageComponent, AfterAutoHandleStateEvent>(OnAfterAutoHandleState);
}
private void OnAfterAutoHandleState(Entity<CP14SkillStorageComponent> ent, ref AfterAutoHandleStateEvent args)
{
OnSkillUpdate?.Invoke(ent.Owner);
}
public void RequestSkillData()
{
var localPlayer = _playerManager.LocalEntity;
if (!HasComp<CP14SkillStorageComponent>(localPlayer))
return;
OnSkillUpdate?.Invoke(localPlayer.Value);
}
public void RequestLearnSkill(EntityUid? target, CP14SkillPrototype? skill)
{
if (skill == null || target == null)
return;
var netEv = new CP14TryLearnSkillMessage(GetNetEntity(target.Value), skill.ID);
RaiseNetworkEvent(netEv);
if (_proto.TryIndex(skill.Tree, out var indexedTree))
{
_audio.PlayGlobal(indexedTree.LearnSound, target.Value, AudioParams.Default.WithVolume(6f));
}
}
}