* base identity hide * ui * Better UI * store data in Mind * disable arrivals an leave announcement * tips updated * Enhance identity recognition and examination feedback Added logic to display remembered character names during examination and improved the process for remembering character names on map initialization. Also updated localization files to include new examination feedback strings. Minor refactoring and bug fixes in identity recognition systems. * Update CP14SharedIdentityRecognitionSystem.cs * fix
16 lines
553 B
C#
16 lines
553 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._CP14.IdentityRecognition;
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/// <summary>
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/// Stores all the names of other characters that the player has memorized.
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/// These players will be visible to the player under that name, rather than as nameless characters.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class CP14RememberedNamesComponent : Component
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{
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//Pair of NetEntity Id and names
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[DataField, AutoNetworkedField]
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public Dictionary<int, string> Names = [];
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}
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