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1f2d4e7efcc7c8a4b0cc96680176c9611c31d2ce
crystall-punk-14/Content.Server/NPC/HTN
History
metalgearsloth 0d4f9640b5 CompFactory updates (#37559)
2025-05-20 01:08:55 -04:00
..
Preconditions
Sentry turrets - Part 3: Turret AI (#35058)
2025-03-01 18:42:33 +01:00
PrimitiveTasks
CompFactory updates (#37559)
2025-05-20 01:08:55 -04:00
HTNBranch.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNComponent.cs
Make HTN constantly replanning optional (#33023)
2025-04-18 18:16:26 +10:00
HTNCompoundPrototype.cs
Fix prototypes so they pass analyzer checks (#35435)
2025-02-24 15:21:59 +11:00
HTNCompoundTask.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNPlan.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNPlanJob.cs
Fix HTN task ordering bug (#32909)
2025-04-17 22:42:31 +10:00
HTNPlanState.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNSystem.cs
Fix NPCs stalling when too many exist (#37056)
2025-04-30 10:51:41 +10:00
HTNTask.cs
Allow the creation of recursive HTNs (#30138)
2024-07-30 12:18:53 +10:00
IHTNCompound.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
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