* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
14 lines
417 B
C#
14 lines
417 B
C#
using Content.Shared.EntityEffects;
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namespace Content.Shared._CP14.Magic.Components.Spells;
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/// <summary>
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/// Stores a list of effects for delayed actions.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
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public sealed partial class CP14DelayedApplyEntityEffectsSpellComponent : Component
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{
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[DataField(required: true, serverOnly: true)]
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public List<EntityEffect> Effects = new();
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}
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