* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
17 lines
468 B
C#
17 lines
468 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Magic.Components.Spells;
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/// <summary>
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/// Stores a list of effects for delayed actions.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
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public sealed partial class CP14DelayedSpawnEntitiesSpellComponent : Component
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{
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/// <summary>
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/// What entities should be spawned.
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/// </summary>
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[DataField(required: true)]
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public HashSet<EntProtoId> Spawns = new();
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}
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