Files
crystall-punk-14/Content.Shared/_CP14/Magic/Components/Spells/CP14DelayedSpawnEntitiesSpellComponent.cs
Ed 655b32b720 Magic spells backend (#358)
* add EntityEffect aability support

* delayed actions

* renaming

* delayed projectile spells

* spawn on self + entityEffect on self spells

* spawn on point spell

* rename

* clean up base species components

* magic alert

* move magic energy to Shared, add manacost to spells

* magic recoil

* improve magic recoil

* verbal aspect

* somatic aspect

* add simple vfx proto and sprites

* add casting VFX

* add TODO
2024-07-28 17:26:47 +03:00

17 lines
468 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Magic.Components.Spells;
/// <summary>
/// Stores a list of effects for delayed actions.
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
public sealed partial class CP14DelayedSpawnEntitiesSpellComponent : Component
{
/// <summary>
/// What entities should be spawned.
/// </summary>
[DataField(required: true)]
public HashSet<EntProtoId> Spawns = new();
}