* Borg type switching. This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything. New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis. These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI. The modules that each borg type starts with: * Generic: tools * Engineering: advanced tools, construction, RCD, cable * Salvage: Grappling gun, appraisal, mining * Janitor: cleaning, light replacer * Medical: treatment * Service: music, service, clowning Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5. Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire. The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs. Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those. The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future. There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code. * Fix sandbox failure due to collection expression. * Module tweak Fix salvage borg modules still having research/lathe recipes Engie borg has regular tool module, not advanced. * Fix inventory system breakage * Fix migrations Some things were missing * Guidebook rewordings & review * MinWidth on confirm selection button
478 lines
14 KiB
YAML
478 lines
14 KiB
YAML
# This is a basic dictionary that maps old entity prototype ids to new ids. This only works for entity prototypes, and
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# is intended to allow maps to load without having to manually edit them. An empty or "null" string results in the
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# entity getting deleted.
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# e.g., you can swap all walls with windows and delete all tables by adding lines like:
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#
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# Window: WallSolid
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# WallSolid: Window
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# Table: null
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# 2023-07-03
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ClothingHeadHelmetHelmet: ClothingHeadHelmetBasic
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ClothingHeadHelmetHelmetOld: ClothingHeadHelmetBasic
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# 2023-07-04
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# Bulletproof armor is almost statistically identical to kevlar, however, before this kevlar armor was the closest thing there was to "basic" armor. It makes the most sense to replace it with this.
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ClothingOuterVestKevlar: ClothingOuterArmorBasic
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# 2023-07-10
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Intercom: IntercomCommon
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# 2023-07-12
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ToyAssistant: ToyFigurinePassenger
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# 2023-07-20
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ForensicGloves: ClothingHandsGlovesForensic
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# 2023-07-24
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ClothingEyesGlassesBeer: ClothingEyesHudBeer
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# 2023-08-01
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lantern: Lantern
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lanternextrabright: LanternFlash
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# 2023-08-04
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BoxMagazineLightRifleHighVelocity: BoxMagazineLightRifle
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BoxMagazineMagnumSubMachineGunHighVelocity: BoxMagazineMagnumSubMachineGun
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BoxMagazinePistolCaselessRifleHighVelocity: BoxMagazinePistolCaselessRifle
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BoxMagazinePistolHighCapacityHighVelocity: BoxMagazinePistolHighCapacity
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BoxMagazinePistolHighVelocity: BoxMagazinePistol
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BoxMagazinePistolSubMachineGunHighVelocity: BoxMagazinePistolSubMachineGun
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BoxMagazineRifleHighVelocity: BoxMagazineRifle
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BulletCaselessRifleHighVelocity: BulletCaselessRifle
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BulletLightRifleHighVelocity: BulletLightRifle
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BulletMagnumHighVelocity: BulletMagnum
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BulletPistolHighVelocity: BulletPistol
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BulletRifleHighVelocity: BulletRifle
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CartridgeCaselessRifleHighVelocity: CartridgeCaselessRifle
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CartridgeLightRifleHighVelocity: CartridgeLightRifle
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CartridgeMagnumHighVelocity: CartridgeMagnum
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CartridgePistolHighVelocity: CartridgePistol
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CartridgeRifleHighVelocity: CartridgeRifle
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MagazineBoxCaselessRifleHighVelocity: MagazineBoxCaselessRifle
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MagazineBoxLightRifleHighVelocity: MagazineBoxLightRifle
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MagazineBoxMagnumHighVelocity: MagazineBoxMagnum
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MagazineBoxPistolHighVelocity: MagazineBoxPistol
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MagazineBoxRifleHighVelocity: MagazineBoxRifle
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MagazineCaselessRifleHighVelocity: MagazineCaselessRifle
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MagazineCaselessRifleShortHighVelocity: MagazineCaselessRifleShort
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MagazineLightRifleHighVelocity: MagazineLightRifle
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MagazineMagnumSubMachineGunHighVelocity: MagazineMagnumSubMachineGun
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MagazinePistolCaselessRifleHighVelocity: MagazinePistolCaselessRifle
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MagazinePistolHighCapacityHighVelocity: MagazinePistolHighCapacity
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MagazinePistolHighVelocity: MagazinePistol
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MagazinePistolSubMachineGunHighVelocity: MagazinePistolSubMachineGun
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MagazineRifleHighVelocity: MagazineRifle
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SpeedLoaderMagnumHighVelocity: SpeedLoaderMagnum
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SpeedLoaderPistolHighVelocity: SpeedLoaderPistol
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# 2023-08-07
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#If the name is anything to go off of, these are presumably just CEV-Eris versions of the snow rock (which we already have.)
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#They are practically never used in this way however, so they're migrated to the basic rock type.
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MountainRock: AsteroidRock
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MountainRockMining: AsteroidRockMining
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# 2023-08-08
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WindowTintedDirectional: WindowFrostedDirectional
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# 2023-08-10
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SyringeSpaceacillin: null
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# 2023-08-13
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AirlockPainter: SprayPainter
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# 2023-08-19
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GeneratorPlasma: PortableGeneratorPacman
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GeneratorUranium: PortableGeneratorSuperPacman
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GeneratorPlasmaMachineCircuitboard: PortableGeneratorPacmanMachineCircuitboard
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GeneratorUraniumMachineCircuitboard: PortableGeneratorSuperPacmanMachineCircuitboard
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# 2023-12-10
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SpawnPointSeniorResearcher: null
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SpawnPointSeniorOfficer: null
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SpawnPointSeniorEngineer: null
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SpawnPointSeniorPhysician: null
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# 2023-12-12
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#No this is not the CMO hardsuit, their prototype IDs were just confusingly similar
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ClothingOuterHardsuitMedic: ClothingOuterHardsuitSyndieMedic
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# 2023-12-13
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VendingMachineSmartFridge: SmartFridge
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# 2023-12-18
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ReagentContainerMilk: DrinkMilkCarton
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ReagentContainerMilkSoy: DrinkSoyMilkCarton
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ReagentContainerMilkOat: DrinkOatMilkCarton
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# 2023-12-20
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MiasmaCanister: AmmoniaCanister
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# 2023-12-28
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WarpPointBeaconBar: null
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WarpPointBeaconCargo: null
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WarpPointBeaconCommand: null
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WarpPointBeaconEngineering: null
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WarpPointBeaconMedical: null
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WarpPointBeaconNeutral: null
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WarpPointBeaconScience: null
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WarpPointBeaconSecurity: null
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WarpPointBeaconService: null
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# 2023-12-30
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ClothingEyesGlassesCosmeticSunglasses: ClothingEyesGlassesSunglasses
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SpawnPointAssistant: SpawnPointPassenger
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# 2024-01-05
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DrinkGoldschlagerBottleFull: DrinkGildlagerBottleFull
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DrinkGoldschlagerGlass: DrinkGildlagerGlass
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# 2024-01-07
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ClosetBase: ClosetSteelBase
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# 2024-01-08
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SalvagePartsT4Spawner: SalvageLootSpawner
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SalvagePartsT3Spawner: SalvageLootSpawner
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SalvagePartsT3T4Spawner: SalvageLootSpawner
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SalvagePartsT2Spawner: SalvageLootSpawner
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AdvancedCapacitorStockPart: CapacitorStockPart
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SuperCapacitorStockPart: CapacitorStockPart
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QuadraticCapacitorStockPart: CapacitorStockPart
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NanoManipulatorStockPart: MicroManipulatorStockPart
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PicoManipulatorStockPart: MicroManipulatorStockPart
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FemtoManipulatorStockPart: MicroManipulatorStockPart
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AdvancedMatterBinStockPart: MatterBinStockPart
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SuperMatterBinStockPart: MatterBinStockPart
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BluespaceMatterBinStockPart: MatterBinStockPart
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AnsibleSubspaceStockPart: null
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FilterSubspaceStockPart: null
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AmplifierSubspaceStockPart: null
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TreatmentSubspaceStockPart: null
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AnalyzerSubspaceStockPart: null
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CrystalSubspaceStockPart: null
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TransmitterSubspaceStockPart: null
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# 2024-01-10
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ClothingHeadHatHoodRad: null
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# 2024-01-12
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SpaceMedipen: null
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# 2024-01-18
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ClothingHeadHelmetVoidParamed: null
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# 2024-01-19
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DefaultStationBeaconTeslaEngine: null
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# 2024-01-27 (Reverted on 2024-03-10)
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# ClothingBackpackSecurityFilledDetective: ClothingBackpackFilledDetective
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# ClothingBackpackDuffelSecurityFilledDetective: ClothingBackpackDuffelFilledDetective
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# ClothingBackpackSatchelSecurityFilledDetective: ClothingBackpackSatchelFilledDetective
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# 2024-01-28
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FoodBoxDonkpocketGondola: FoodBoxDonkpocketPizza
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# 2024-01-31
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SpyCrewMonitor: null
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SpyCrewMonitorEmpty: null
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SyndiCrewMonitor: null
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SyndiCrewMonitorEmpty: null
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SpawnVehicleWheelchair: null
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SpawnVehicleWheelchairFolded: null
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VehicleWheelchair: null
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VehicleWheelchairFolded: null
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VehicleSecwayStealObjective: null
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VehicleKeyJanicart: null
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VehicleKeySecway: null
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VehicleKeyATV: null
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VehicleKeySkeleton: null
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VehicleKeySyndicateSegway: null
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VehicleKeySkeletonMotorcycle: null
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VehicleSecway: null
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VehicleATV: null
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VehicleSyndicateSegway: null
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VehicleSkeletonMotorcycle: null
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VehicleUnicycle: null
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VehicleUnicycleFolded: null
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ActionVehicleHorn: null
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CrateFunATV: null
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CrateFunSyndicateSegway: null
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MobTaxiBot: null
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# MobSupplyBot: null
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SpawnVehicleMotobike: null
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SpawnVehicleATV: null
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SpawnVehicleSecway: null
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SpawnVehicleJanicart: null
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VehicleJanicart: null
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VehicleJanicartDestroyed: null
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# 2024-02-01
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YellowOxygenTank: OxygenTank
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YellowOxygenTankFilled: OxygenTankFilled
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# 2024-02-12
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FoodDonutBlumpkin: FoodDonutBluePumpkin
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FoodDonutJellyBlumpkin: FoodDonutJellyBluePumpkin
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# 2024-02-19
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Drone: null
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SpawnMobDrone: null
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Onestar: null # I dont think this is even mapped, but just in case
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# 2024-02-22
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SolarAssemblyPart: SolarAssemblyFlatpack
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AmePart: AmePartFlatpack
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AmePartStealObjective: AmePartFlatpackStealObjective
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Observationskit: null
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# 2024-02-26
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CrateBaseWeldable: CrateGenericSteel
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# 2024-03-05
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BookBotanicalTextbook: BookRandomStory
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BookEscalation: BookRandomStory
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BookEscalationSecurity: BookRandomStory
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BookDemonomiconRandom: BookRandomStory
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BookDemonomicon1: BookRandomStory
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BookDemonomicon2: BookRandomStory
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BookDemonomicon3: BookRandomStory
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BookChemistryInsane: BookRandomStory
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BookGnominomicon: BookRandomStory
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BookFishing: BookRandomStory
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BookDetective: BookRandomStory
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# 2024-03-07
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AirlockExternalEasyPry: AirlockExternal
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AirlockExternalGlassEasyPry: AirlockExternalGlass
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AirlockGlassShuttleEasyPry: AirlockGlassShuttle
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AirlockShuttleEasyPry: AirlockShuttle
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AirlockExternalEasyPryLocked: AirlockExternalLocked
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AirlockExternalGlassEasyPryLocked: AirlockExternalGlassLocked
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AirlockGlassShuttleEasyPryLocked: AirlockExternalGlassShuttleLocked
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AirlockShuttleEasyPryLocked: AirlockExternalShuttleLocked
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# 2024-03-10
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FoodChili: FoodChiliPepper
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FoodChilly: FoodChillyPepper
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# ClothingBackpackFilledDetective: ClothingBackpackSecurityFilledDetective
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# ClothingBackpackDuffelFilledDetective: ClothingBackpackDuffelSecurityFilledDetective
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# ClothingBackpackSatchelFilledDetective: ClothingBackpackSatchelSecurityFilledDetective
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# 2024-03-11
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ImprovisedExplosive: FireBomb
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ImprovisedExplosiveEmpty: FireBombEmpty
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ImprovisedExplosiveFuel: FireBombFuel
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# 2024-03-16
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ClothingHeadHatHairflower: FoodPoppy
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# 2024-03-21
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RPED: null
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# 2024-03-30
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TraversalDistorterMachineCircuitboard: null
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MachineTraversalDistorter: null
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# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
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ClothingHeadHelmetScaf: ClothingHeadHelmetBasic
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ClothingOuterArmorScaf: ClothingOuterArmorBasic
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# 2024-03-31
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ClothingNeckFlowerWreath: ClothingHeadHatFlowerWreath
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ClothingHeadHatFlowerCrown: ClothingHeadHatFlowerWreath
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BriefcaseSyndieBase: null
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# 2024-04-08
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BodyBag_Container: BodyBag
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BodyBag_Folded: BodyBagFolded
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# 2024-04-26
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BaseBulletRubber: null
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BulletPistolRubber: BulletPistol
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BulletMagnumRubber: BulletMagnum
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BulletLightRifleRubber: BulletLightRifle
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BulletRifleRubber: BulletRifle
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BulletCaselessRifleRubber: BulletCaselessRifle
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CartridgePistolRubber: CartridgePistol
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CartridgeMagnumRubber: CartridgeMagnum
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CartridgeLightRifleRubber: CartridgeLightRifle
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CartridgeRifleRubber: CartridgeRifle
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CartridgeCaselessRifleRubber: CartridgeCaselessRifle
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MagazinePistolRubber: MagazinePistol
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MagazinePistolSubMachineGunRubber: MagazinePistolSubMachineGun
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MagazinePistolCaselessRifleRubber: MagazinePistolCaselessRifle
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MagazineMagnumRubber: MagazineMagnum
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MagazineMagnumSubMachineGunRubber: MagazineMagnumSubMachineGun
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MagazineLightRifleRubber: MagazineLightRifle
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MagazineRifleRubber: MagazineRifle
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MagazineCaselessRifleRubber: MagazineCaselessRifle
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MagazineCaselessRifleShortRubber: MagazineCaselessRifleShort
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SpeedLoaderPistolRubber: SpeedLoaderPistol
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SpeedLoaderMagnumRubber: SpeedLoaderMagnum
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MagazineBoxPistolRubber: MagazineBoxPistol
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# RIP box of magnum rubbers 202X to 2024
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MagazineBoxMagnumRubber: MagazineBoxMagnum
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MagazineBoxLightRifleRubber: MagazineBoxLightRifle
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MagazineBoxRifleRubber: MagazineBoxRifle
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MagazineBoxRifleBigRubber: MagazineBoxRifleBig
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MagazineBoxCaselessRifleRubber: MagazineBoxCaselessRifle
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MagazineBoxCaselessRifleBigRubber: MagazineBoxCaselessRifle10x24
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BoxMagazinePistolRubber: BoxMagazinePistol
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BoxMagazinePistolHighCapacityRubber: BoxMagazinePistolHighCapacity
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BoxMagazinePistolSubMachineGunRubber: BoxMagazinePistolSubMachineGun
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BoxMagazineLightRifleRubber: BoxMagazineLightRifle
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BoxMagazineRifleRubber: BoxMagazineRifle
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BoxMagazineCaselessRifleRubber: BoxMagazinePistolCaselessRifle
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BoxMagazineMagnumSubMachineGunRubber: BoxMagazineMagnumSubMachineGun
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WeaponPistolMk58Nonlethal: WeaponPistolMk58
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WeaponPistolN1984Nonlethal: WeaponPistolN1984
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WeaponSubMachineGunVectorRubber: WeaponSubMachineGunVector
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WeaponSubMachineGunDrozdRubber: WeaponSubMachineGunDrozd
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WeaponRifleLecterRubber: WeaponRifleLecter
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# 2024-04-26
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GlassBoxLaserBroken: GlassBoxBroken
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ReinforcementRadioSyndicateMonkey: ReinforcementRadioSyndicateAncestor
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ReinforcementRadioSyndicateMonkeyNukeops: ReinforcementRadioSyndicateAncestorNukeops
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# 2024-05-01
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DrinkBottleGoldschlager: DrinkBottleGildlager
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# 2024-05-14
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soda_dispenser: SodaDispenser
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chem_master: ChemMaster
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# 2024-05-21
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CrateJanitorExplosive: ClosetJanitorBombFilled
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# 2024-05-27
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DoorRemoteFirefight: null
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# 2024-06-03
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AirlockServiceCaptainLocked: AirlockCaptainLocked
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#2024-06-05
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DisasterVictimSpawner: CommandVisitorSpawner
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LostCargoTechnicianSpawner: VisitorCargoTechnicianSpawner
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ClownTroupeSpawner: VisitorClownSpawner
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TravelingChefSpawner: VisitorChefSpawner
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SyndieDisasterVictimSpawner: SyndieVisitorSpawner
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# 2024-06-15
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ClothingOuterCoatInspector: ClothingOuterCoatJensen
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# 2024-06-23
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FloorTileItemReinforced: PartRodMetal1
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#2024-06-25
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BookChefGaming: BookHowToCookForFortySpaceman
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#2024-06-29
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IntercomAssesmbly: IntercomAssembly
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# 2024-07-7
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SignScience1: SignScience
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SignScience2: SignScience
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SignXenobio2: SignXenobio
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SignXenolab: SignXenobio
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SignToxins2: SignToxins
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SignMinerDock: SignShipDock
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SignChemistry1: SignChem
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SignChemistry2: SignChem
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SignCourt: SignLawyer
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SignAtmosMinsky: SignAtmos
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SignDrones: SignMaterials
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SignShield: null # what was this even for?
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SignHydro2: SignHydro1
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SignHydro3: SignHydro1
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# 2024-07-27
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LogicGate: LogicGateOr
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# 2024-08-08
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MaterialReclaimer: null
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MaterialReclaimerMachineCircuitboard: null
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# 2024-08-11
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FoodTacoBeef: FoodTacoShell
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FoodTacoChicken: FoodTacoShell
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FoodTacoFish: FoodTacoShell
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FoodTacoBeefSupreme: FoodTacoShell
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FoodTacoChickenSupreme: FoodTacoShell
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FoodTacoRat: FoodTacoShell
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FoodMeatHumanKebab: FoodKebabSkewer
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FoodMeatLizardtailKebab: FoodKebabSkewer
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FoodMeatRatKebab: FoodKebabSkewer
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FoodMeatRatdoubleKebab: FoodKebabSkewer
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FoodMeatSnakeKebab: FoodKebabSkewer
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FoodMeatHawaiianKebab: FoodKebabSkewer
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FoodMeatKebab: FoodKebabSkewer
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FoodMeatFiestaKebab: FoodKebabSkewer
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#2024-08-14
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ClothingBeltSuspenders: ClothingBeltSuspendersRed
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# 2024-08-19
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ClothingNeckShockCollar: ClothingBackpackElectropack
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# 2024-08-22
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ComputerShuttleSalvage: null
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SalvageShuttleConsoleCircuitboard: null
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SalvageShuttleCircuitboardStealObjective: null
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# 2024-08-28
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ClothingBackpackDuffelSyndicateCostumeCentcom: null
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ClothingHeadsetAltCentComFake: null
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CentcomPDAFake: null
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CentcomIDCardSyndie: null
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# 2024-09-06
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AntimovCircuitBoard: null
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OverlordCircuitBoard: null
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# 2024-09-08
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HatBase: null
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# 2024-09-19
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BlueprintFlare: null
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# 2024-10-04
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BaseAdvancedPen: Pen
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# 2024-10-09
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# Removal of separate borg chassis parts, replace them with generic borg parts.
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LeftArmBorgEngineer: LeftArmBorg
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RightArmBorgEngineer: RightArmBorg
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LeftLegBorgEngineer: LeftLegBorg
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RightLegBorgEngineer: RightLegBorg
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HeadBorgEngineer: LightHeadBorg
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TorsoBorgEngineer: TorsoBorg
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LeftArmBorgMedical: LeftArmBorg
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RightArmBorgMedical: RightArmBorg
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LeftLegBorgMedical: LeftLegBorg
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RightLegBorgMedical: RightLegBorg
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HeadBorgMedical: LightHeadBorg
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TorsoBorgMedical: TorsoBorg
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LeftArmBorgMining: LeftArmBorg
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RightArmBorgMining: RightArmBorg
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LeftLegBorgMining: LeftLegBorg
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RightLegBorgMining: RightLegBorg
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HeadBorgMining: LightHeadBorg
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TorsoBorgMining: TorsoBorg
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LeftArmBorgService: LeftArmBorg
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RightArmBorgService: RightArmBorg
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LeftLegBorgService: LeftLegBorg
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RightLegBorgService: RightLegBorg
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HeadBorgService: LightHeadBorg
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TorsoBorgService: TorsoBorg
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LeftLegBorgJanitor: LeftLegBorg
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RightLegBorgJanitor: RightLegBorg
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HeadBorgJanitor: LightHeadBorg
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TorsoBorgJanitor: TorsoBorg
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