Files
crystall-punk-14/Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
2021-12-03 15:35:57 +01:00

50 lines
1.6 KiB
C#

using System.Linq;
using Content.Server.Cleanable;
using Content.Server.Coordinates.Helpers;
using Content.Server.Decals;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.TileReactions
{
[DataDefinition]
public class CleanTileReaction : ITileReaction
{
[DataField("cleanAmountMultiplier")]
public float CleanAmountMultiplier { get; private set; } = 1.0f;
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = FixedPoint2.Zero;
foreach (var entity in entities)
{
if (entity.TryGetComponent(out CleanableComponent? cleanable))
{
var next = (amount + cleanable.CleanAmount) * CleanAmountMultiplier;
// Nothing left?
if (reactVolume < next)
break;
amount = next;
entity.QueueDelete();
}
}
var decalSystem = EntitySystem.Get<DecalSystem>();
foreach (var uid in decalSystem.GetDecalsInRange(tile.GridIndex, tile.GridIndices+new Vector2(0.5f, 0.5f), validDelegate: x => x.Cleanable))
{
decalSystem.RemoveDecal(tile.GridIndex, uid);
}
return amount;
}
}
}