50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System.Linq;
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using Content.Server.Cleanable;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Decals;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Chemistry.TileReactions
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{
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[DataDefinition]
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public class CleanTileReaction : ITileReaction
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{
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[DataField("cleanAmountMultiplier")]
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public float CleanAmountMultiplier { get; private set; } = 1.0f;
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FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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var entities = tile.GetEntitiesInTileFast().ToArray();
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var amount = FixedPoint2.Zero;
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent(out CleanableComponent? cleanable))
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{
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var next = (amount + cleanable.CleanAmount) * CleanAmountMultiplier;
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// Nothing left?
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if (reactVolume < next)
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break;
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amount = next;
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entity.QueueDelete();
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}
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}
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var decalSystem = EntitySystem.Get<DecalSystem>();
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foreach (var uid in decalSystem.GetDecalsInRange(tile.GridIndex, tile.GridIndices+new Vector2(0.5f, 0.5f), validDelegate: x => x.Cleanable))
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{
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decalSystem.RemoveDecal(tile.GridIndex, uid);
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}
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return amount;
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}
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}
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}
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