Files
crystall-punk-14/Content.Server/Ghost/Roles/Components/GhostTakeoverAvailableComponent.cs
2021-12-03 10:31:14 +01:00

43 lines
1.2 KiB
C#

using System;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Ghost.Roles.Components
{
/// <summary>
/// Allows a ghost to take over the Owner entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override string Name => "GhostTakeoverAvailable";
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
if (mind.HasMind)
return false;
if (MakeSentient)
MakeSentientCommand.MakeSentient(OwnerUid, Owner.EntityManager);
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, OwnerUid, OwnerUid, this);
ghostRoleSystem.UnregisterGhostRole(this);
return true;
}
}
}