Files
crystall-punk-14/Content.Server/Ghost/Roles/GhostRoleSystem.cs
2021-11-23 18:11:48 +11:00

229 lines
7.4 KiB
C#

using System.Collections.Generic;
using Content.Server.Administration;
using Content.Server.EUI;
using Content.Server.Ghost.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.UI;
using Content.Server.Players;
using Content.Shared.GameTicking;
using Content.Shared.Ghost.Roles;
using Content.Shared.Ghost;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
using Robust.Shared.Enums;
namespace Content.Server.Ghost.Roles
{
[UsedImplicitly]
public class GhostRoleSystem : EntitySystem
{
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private uint _nextRoleIdentifier;
private bool _needsUpdateGhostRoleCount = true;
private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
private readonly Dictionary<IPlayerSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
[ViewVariables]
public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
}
private uint GetNextRoleIdentifier()
{
return unchecked(_nextRoleIdentifier++);
}
public void OpenEui(IPlayerSession session)
{
if (session.AttachedEntity == null || !session.AttachedEntity.HasComponent<GhostComponent>())
return;
if(_openUis.ContainsKey(session))
CloseEui(session);
var eui = _openUis[session] = new GhostRolesEui();
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void OpenMakeGhostRoleEui(IPlayerSession session, EntityUid uid)
{
if (session.AttachedEntity == null)
return;
if (_openMakeGhostRoleUis.ContainsKey(session))
CloseEui(session);
var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(uid);
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void CloseEui(IPlayerSession session)
{
if (!_openUis.ContainsKey(session)) return;
_openUis.Remove(session, out var eui);
eui?.Close();
}
public void CloseMakeGhostRoleEui(IPlayerSession session)
{
if (_openMakeGhostRoleUis.Remove(session, out var eui))
{
eui.Close();
}
}
public void UpdateAllEui()
{
foreach (var eui in _openUis.Values)
{
eui.StateDirty();
}
// Note that this, like the EUIs, is deferred.
// This is for roughly the same reasons, too:
// Someone might spawn a ton of ghost roles at once.
_needsUpdateGhostRoleCount = true;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_needsUpdateGhostRoleCount)
{
_needsUpdateGhostRoleCount = false;
var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
foreach (var player in _playerManager.Sessions)
{
RaiseNetworkEvent(response, player.ConnectedClient);
}
}
}
private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
{
if (args.NewStatus == SessionStatus.InGame)
{
var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
RaiseNetworkEvent(response, args.Session.ConnectedClient);
}
}
public void RegisterGhostRole(GhostRoleComponent role)
{
if (_ghostRoles.ContainsValue(role)) return;
_ghostRoles[role.Identifier = GetNextRoleIdentifier()] = role;
UpdateAllEui();
}
public void UnregisterGhostRole(GhostRoleComponent role)
{
if (!_ghostRoles.ContainsKey(role.Identifier) || _ghostRoles[role.Identifier] != role) return;
_ghostRoles.Remove(role.Identifier);
UpdateAllEui();
}
public void Takeover(IPlayerSession player, uint identifier)
{
if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
if (!role.Take(player)) return;
CloseEui(player);
}
public void GhostRoleInternalCreateMindAndTransfer(IPlayerSession player, EntityUid roleUid, EntityUid mob, GhostRoleComponent? role = null)
{
if (!Resolve(roleUid, ref role)) return;
var contentData = player.ContentData();
DebugTools.AssertNotNull(contentData);
var newMind = new Mind.Mind(player.UserId)
{
CharacterName = EntityManager.GetComponent<MetaDataComponent>(mob).EntityName
};
newMind.AddRole(new GhostRoleMarkerRole(newMind, role.RoleName));
newMind.ChangeOwningPlayer(player.UserId);
newMind.TransferTo(mob);
}
public GhostRoleInfo[] GetGhostRolesInfo()
{
var roles = new GhostRoleInfo[_ghostRoles.Count];
var i = 0;
foreach (var (id, role) in _ghostRoles)
{
roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription, Rules = role.RoleRules};
i++;
}
return roles;
}
private void OnPlayerAttached(PlayerAttachedEvent message)
{
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
if (!_openUis.ContainsKey(message.Player)) return;
if (message.Entity.HasComponent<GhostComponent>()) return;
CloseEui(message.Player);
}
public void Reset(RoundRestartCleanupEvent ev)
{
foreach (var session in _openUis.Keys)
{
CloseEui(session);
}
_openUis.Clear();
_ghostRoles.Clear();
_nextRoleIdentifier = 0;
}
}
[AnyCommand]
public class GhostRoles : IConsoleCommand
{
public string Command => "ghostroles";
public string Description => "Opens the ghost role request window.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if(shell.Player != null)
EntitySystem.Get<GhostRoleSystem>().OpenEui((IPlayerSession)shell.Player);
else
shell.WriteLine("You can only open the ghost roles UI on a client.");
}
}
}