Files
crystall-punk-14/Content.Server/MobState/States/DeadMobState.cs
2021-06-09 22:19:39 +02:00

37 lines
1.0 KiB
C#

using Content.Server.Alert;
using Content.Server.Standing;
using Content.Server.Stunnable.Components;
using Content.Shared.Alert;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public class DeadMobState : SharedDeadMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
if (entity.TryGetComponent(out ServerAlertsComponent? status))
{
status.ShowAlert(AlertType.HumanDead);
}
if (entity.TryGetComponent(out StunnableComponent? stun))
{
stun.CancelAll();
}
EntitySystem.Get<StandingStateSystem>().Down(entity);
}
}
}