Files
crystall-punk-14/Content.Server/_CP14/MagicEnergy/CP14MagicEnergySystem.Draw.cs
Ed 26e4088cdd Silva Photosynthes returns + Carcat guidebook page (#1269)
* f

* restore silva feature

* carcat guidebook

* day cycle
2025-05-15 00:37:42 +03:00

105 lines
3.6 KiB
C#

using Content.Server._CP14.MagicEnergy.Components;
using Content.Shared._CP14.DayCycle;
using Content.Shared._CP14.MagicEnergy.Components;
using Content.Shared.Damage;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
namespace Content.Server._CP14.MagicEnergy;
public partial class CP14MagicEnergySystem
{
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly CP14DayCycleSystem _dayCycle = default!;
private void InitializeDraw()
{
SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnDrawMapInit);
SubscribeLocalEvent<CP14MagicEnergyFromDamageComponent, DamageChangedEvent>(OnDamageChanged);
}
private void OnDamageChanged(Entity<CP14MagicEnergyFromDamageComponent> ent, ref DamageChangedEvent args)
{
if (args.DamageDelta is null || !args.DamageIncreased)
return;
foreach (var dict in args.DamageDelta.DamageDict)
{
if (dict.Value <= 0)
continue;
if (!ent.Comp.Damage.TryGetValue(dict.Key, out var modifier))
continue;
ChangeEnergy(ent.Owner, modifier * dict.Value, out _, out _, safe: true);
}
}
private void OnDrawMapInit(Entity<CP14MagicEnergyDrawComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(ent.Comp.Delay);
}
private void UpdateDraw(float frameTime)
{
UpdateEnergyContainer();
UpdateEnergyCrystalSlot();
}
private void UpdateEnergyContainer()
{
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyContainerComponent>();
while (query.MoveNext(out var uid, out var draw, out var magicContainer))
{
if (!draw.Enable)
continue;
if (draw.NextUpdateTime >= _gameTiming.CurTime)
continue;
if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsAlive(uid, mobState))
continue;
draw.NextUpdateTime += TimeSpan.FromSeconds(draw.Delay);
ChangeEnergy((uid, magicContainer), draw.Energy, out _, out _, draw.Safe);
}
var query2 = EntityQueryEnumerator<CP14MagicEnergyPhotosynthesisComponent, CP14MagicEnergyContainerComponent>();
while (query2.MoveNext(out var uid, out var draw, out var magicContainer))
{
if (draw.NextUpdateTime >= _gameTiming.CurTime)
continue;
if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsAlive(uid, mobState))
continue;
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
var daylight = _dayCycle.UnderSunlight(uid);
ChangeEnergy((uid, magicContainer), daylight ? draw.DaylightEnergy : draw.DarknessEnergy, out _, out _, true);
}
}
private void UpdateEnergyCrystalSlot()
{
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyCrystalSlotComponent>();
while (query.MoveNext(out var uid, out var draw, out var slot))
{
if (!draw.Enable)
continue;
if (draw.NextUpdateTime >= _gameTiming.CurTime)
continue;
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
if (!_magicSlot.TryGetEnergyCrystalFromSlot(uid, out var energyEnt))
continue;
ChangeEnergy((energyEnt.Value, energyEnt.Value), draw.Energy, out _, out _, draw.Safe);
}
}
}