Files
crystall-punk-14/Content.Shared/Nutrition/Components/SharedHungerComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

65 lines
1.6 KiB
C#

#nullable enable
using System;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
{
[NetworkedComponent()]
public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
{
public sealed override string Name => "Hunger";
[ViewVariables]
public abstract HungerThreshold CurrentHungerThreshold { get; }
float IMoveSpeedModifier.WalkSpeedModifier
{
get
{
if (CurrentHungerThreshold == HungerThreshold.Starving)
{
return 0.75f;
}
return 1.0f;
}
}
float IMoveSpeedModifier.SprintSpeedModifier
{
get
{
if (CurrentHungerThreshold == HungerThreshold.Starving)
{
return 0.75f;
}
return 1.0f;
}
}
[Serializable, NetSerializable]
protected sealed class HungerComponentState : ComponentState
{
public HungerThreshold CurrentThreshold { get; }
public HungerComponentState(HungerThreshold currentThreshold)
{
CurrentThreshold = currentThreshold;
}
}
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed,
Okay,
Peckish,
Starving,
Dead,
}
}