Files
crystall-punk-14/Content.Server/Ghost/Roles/Components/GhostTakeoverAvailableComponent.cs
Vera Aguilera Puerto f386b57148 Inline OwnerUid
2021-12-03 16:30:34 +01:00

44 lines
1.3 KiB
C#

using System;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Ghost.Roles.Components
{
/// <summary>
/// Allows a ghost to take over the Owner entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override string Name => "GhostTakeoverAvailable";
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
if (mind.HasMind)
return false;
if (MakeSentient)
MakeSentientCommand.MakeSentient(((IComponent) this).Owner, IoCManager.Resolve<IEntityManager>());
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, ((IComponent) this).Owner, ((IComponent) this).Owner, this);
ghostRoleSystem.UnregisterGhostRole(this);
return true;
}
}
}