26 lines
986 B
C#
26 lines
986 B
C#
using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Morgue.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MorgueTrayComponent : Component, IActivate
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{
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public override string Name => "MorgueTray";
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[ViewVariables]
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public EntityUid Morgue { get; set; }
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (Morgue != null && !((!IoCManager.Resolve<IEntityManager>().EntityExists(Morgue) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Morgue).EntityLifeStage) >= EntityLifeStage.Deleted) && IoCManager.Resolve<IEntityManager>().TryGetComponent<MorgueEntityStorageComponent?>(Morgue, out var comp))
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{
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comp.Activate(new ActivateEventArgs(eventArgs.User, Morgue));
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}
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}
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}
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}
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