* telegraphy effects * shadow step spell backend * add component spell * predict sharpening * Update ring.yml * locale sync * Update entities.ftl * icon shadow step
25 lines
738 B
C#
25 lines
738 B
C#
using Content.Shared._CP14.MeleeWeapon.Components;
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using Content.Shared.Damage;
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using Content.Shared.Weapons.Melee.Events;
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namespace Content.Shared._CP14.MeleeWeapon.EntitySystems;
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public sealed class CP14MeleeSelfDamageSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<CP14MeleeSelfDamageComponent, MeleeHitEvent>(OnMeleeHit);
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}
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private void OnMeleeHit(Entity<CP14MeleeSelfDamageComponent> ent, ref MeleeHitEvent args)
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{
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if (!args.IsHit)
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return;
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if (args.HitEntities.Count == 0)
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return;
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_damageable.TryChangeDamage(ent, ent.Comp.DamageToSelf);
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}
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}
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