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2cb35fab3c52a3eda8b7dfb0b4e0914cfedfb26c
crystall-punk-14/Content.Server/Atmos
History
Visne c67160ae19 Disable warnings that would be refactored anyway (#5047)
2021-10-27 18:10:40 +02:00
..
Commands
Varied and semi-sprited atmos markers (#4944)
2021-10-19 21:07:47 +02:00
Components
Disable warnings that would be refactored anyway (#5047)
2021-10-27 18:10:40 +02:00
EntitySystems
Fix barotrauma damage total failing when damageable doesn't have the value
2021-10-23 12:16:08 -07:00
Piping
Remove some functions from HandsComponent (#4937)
2021-10-25 18:06:12 +11:00
Reactions
Solution refactor (#4407)
2021-09-06 23:49:44 +10:00
ExcitedGroup.cs
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)
2021-07-23 11:09:01 +02:00
GasMixture.cs
Remove atmos archiving.
2021-07-26 11:06:44 +02:00
Hotspot.cs
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
MonstermosInfo.cs
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
2021-07-20 18:03:49 +02:00
PressureEvent.cs
Refactor Barotrauma to be ECS. (#4674)
2021-09-22 21:02:25 +10:00
TileAtmosphere.cs
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
TileFireEvent.cs
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
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