Files
crystall-punk-14/Content.Server/Body/Respiratory/InternalsComponent.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

73 lines
2.1 KiB
C#

#nullable enable
using Content.Server.Atmos.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Respiratory
{
[RegisterComponent]
public class InternalsComponent : Component
{
public override string Name => "Internals";
[ViewVariables] public IEntity? GasTankEntity { get; set; }
[ViewVariables] public IEntity? BreathToolEntity { get; set; }
public void DisconnectBreathTool()
{
var old = BreathToolEntity;
BreathToolEntity = null;
if (old != null && old.TryGetComponent(out BreathToolComponent? breathTool) )
{
breathTool.DisconnectInternals();
DisconnectTank();
}
}
public void ConnectBreathTool(IEntity toolEntity)
{
if (BreathToolEntity != null && BreathToolEntity.TryGetComponent(out BreathToolComponent? tool))
{
tool.DisconnectInternals();
}
BreathToolEntity = toolEntity;
}
public void DisconnectTank()
{
if (GasTankEntity != null && GasTankEntity.TryGetComponent(out GasTankComponent? tank))
{
tank.DisconnectFromInternals(Owner);
}
GasTankEntity = null;
}
public bool TryConnectTank(IEntity tankEntity)
{
if (BreathToolEntity == null)
return false;
if (GasTankEntity != null && GasTankEntity.TryGetComponent(out GasTankComponent? tank))
{
tank.DisconnectFromInternals(Owner);
}
GasTankEntity = tankEntity;
return true;
}
public bool AreInternalsWorking()
{
return BreathToolEntity != null &&
GasTankEntity != null &&
BreathToolEntity.TryGetComponent(out BreathToolComponent? breathTool) &&
breathTool.IsFunctional &&
GasTankEntity.TryGetComponent(out GasTankComponent? gasTank) &&
gasTank.Air != null;
}
}
}