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2ec4ee2ca7a67ef5ea113f741bc07fd1d42d40d4
crystall-punk-14/Content.Server/GameTicking
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Acruid ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
..
GamePresets
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
GameRules
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
GamePreset.cs
Fancy up the lobby GUI.
2019-10-18 14:28:39 +02:00
GameRule.cs
Adds shoddy death match system.
2019-05-08 09:55:36 +02:00
GameTicker.cs
Allow more lobby parameters to be configured.
2020-02-08 21:23:37 +01:00
GameTicker.JobController.cs
Game ticker now has a job assignment system.
2020-01-19 19:08:35 +01:00
GameTickerCommands.cs
Allow more lobby parameters to be configured.
2020-02-08 21:23:37 +01:00
ManifestEntry.cs
Game ticker now has a job assignment system.
2020-01-19 19:08:35 +01:00
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