Files
crystall-punk-14/Content.Shared/Weapons/Ranged/Events/MuzzleFlashEvent.cs
2022-07-14 23:03:48 +10:00

18 lines
399 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised whenever a muzzle flash client-side entity needs to be spawned.
/// </summary>
[Serializable, NetSerializable]
public sealed class MuzzleFlashEvent : EntityEventArgs
{
public string Prototype;
public MuzzleFlashEvent(string prototype)
{
Prototype = prototype;
}
}